I wrote a thing for about PlayStation Vita. I don’t actually have a Vita yet, but I’ve spent a pretty significant amount of time playing with it and I definitely like it. I was less sold on the 3DS at first, but it quickly became a solid favourite – unfortunately the silly region-locking that Nintendo have imposed means that I’ll probably not buy much more software for mine until I’m back in Japan. Vita has had an even shakier start than 3DS, but I’m hopeful that things will pick up for the console – even if Sony has to take a haircut on the price tag in the process.

As an aside, this is the first thing I’ve written for Eurogamer in ages. My weekly columns for used to get cross-posted onto EG on Saturday mornings, which I really hated – they weren’t written with that audience in mind so it’s unsurprising that they just ended up getting people’s backs up. It’s much better to be writing pieces specifically commissioned for EG – consumer games writing isn’t a major focus for me, but it’s definitely fun and interesting to occasionally work on something that talks about corporate, business-related stuff to a consumer audience.

On an unrelated note, isn’t creativity a peculiar thing? Last autumn I had over a month in which I did basically nothing – I had, perhaps, a day and a half of work to do each week, and not much in the way of other commitments to deal with. I didn’t feel the urge to write a single line of fiction. Right now, my desk is piled up with research books, deadlines for all sorts of things are looming, and I’ve taken on a lot of extra work for the next few months – so of course, now I’ve got all manner of stories and ideas swimming around in my head. I’m trying to write down as much as possible; I’m pretty sure that if I don’t, the next time I find some free time, I won’t remember a damn thing.